PACS
Old Versions
year 2000-2001
Version 2.0 Changements
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No more communication
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much more
Final Version of the year 2000-2001: PACS
1.1
Version Changements
Version 1.10 changements (1/2/2001):
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new features:
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pause function (press p)
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new game mode called 'full chaos'
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we added sound!! But we also give you a version withoud sound, because
the sound version adds a lot of files. (we don't want your PC to be full
of sound files)
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restructured window
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a few bug fixes
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We added a procedure GetNbrTurn():CARDINAL  to PACSInterface.def 
that gives you the actual turn of the game
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see readme.txt for more detailed information
Version 1.04 changements (30/11/2000):
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changements to PACSInterface.def:
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We added NO_EL_VN to the enum ViewEn (this one can be handy sometimes,
to indidate that there is no player or element)
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We added a game mode: refreshInterval, this is the speed of the GUI animation
that you can adjust yourself!
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We made new behaviour procedures for the players: JJMoveInDir
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a little smarter than the stupid JJMoveRandom
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check the code (JJMoveInDir.def & .mod, there is documentation), you
can learn from it
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try to beat us!!
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small changements...
Version 1.03 changements (23/11/2000):
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Again, we think that we solved all the remaining bugs in the engine and
the interface...
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No further changements...
Version 1.02 changements:
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We are happy to announce that the GUI works for XDS version 2.32!!
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The color managment 'should' now be more portable among different XDS versions.
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Warning : the colors still look strange on our Matrox Millenium II using
XDS 2.45. Feedback is required to know if this color mismatch also occurs
with other cards.
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All bugs are solved in the engine (we hope).
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PACSInterface.def changed a little bit (we hope for the last time).
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GetConf() procedure!!
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I added some usefull procedures: IsInArena, IsHome, ...
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new: ViewEn!!
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new: MAX_NBR_EL (max nbr of elements in the arena for 1 element type)
Version 1.01 changements:
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better animation.
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arena is now rectangular (rechthoek), with a Height for the # of
rows and Width for the columns.
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more game mode parameters (check it out in the PACSEngine.def file).
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we fixed some bugs.
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you don't have to press ENTER anymore, only when you really want this.
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we added an error report: if PACS crashes, the PACS engine report
where it crashed: in one of the behaviour procedures (up to you to fix
it) or in the engine itself (we have to fix it).
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our random player JJRandomPl is a little bit smarter: he will not return
back on his steps...
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there are still some bugs in the engine, sorry. But don't worry: the program
doesn't crash (we hope).
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