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So what does a team look like? Well, a team consists of 4 different kinds of players. Their advantages and disadvantages will be explained later on in more detail. We start will a revue of the players here under. Next to each name you see the how of each kind of players looks like on the screen. The players types are : In order to distinguish the players of each team different color are used. Two colors are available, white or black. On screen these colors are used as background for each player.

You have no choice as for the composition of your team. Each and every team has exactly these four kind of players once. The only way for your team to make a difference is in the way you program your player to behave! You will need to make you players act like a team. Indeed, each of the player has a quite specific function. Some players can run faster where others can bring items back to the home cells. You will soon find out that you need to work a some strategy to maximize your chances of success.

Normally there can only be 1 player per cell. The only exception are the home cells where there is no limitation. Each camp has only one eater, one hunter and one explorer. You will however have several ghosts.

What players can do

The possible actions are:
# moves typical actions special
Eater 6 take Apples, put at home
Ghost 5 kill Eaters & Explorers
Hunter 5 kill Ghosts
Explorer 6 take Bonus  -> put Mines detects mines when walking over them

What players can see/know

Of course in order to behave in an intelligent way the different players should get some information about the game situation. Here are the different information elements a player can get:

Birth & Death

Elements and player are submitted to some rules  as far as the moment when they appear in the arena or when they are killed.
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